UnrealEd - Texture Alignment

1. Circular brushes

radius circumscribed polygon radius inscribed polygon surface width

method:

1.1. Surface width

Aligning circular brushes:

  1. Make a circular brush and apply a texture.
  2. Scale the textures.
  3. Select all surfaces that need to be aligned.
  4. Apply the calculated command.
  5. Deselect the most outward surface (either left or right).
  6. Apply the calculated command again.
  7. Repeat this method untill all surfaces are aligned.

sides:
radius:
scale:

surface width:
command:

1.2. Radius

sides:
scale:
texture width:

radius:

1.3. Scale

sides:
texture width:
radius:

scale:

2. Angular brushes

2.1. Angle from slope

adjacent opposite angle

adjacent:
opposite:

angle: radians
angle: degrees

2.2. Width of angular brush

adjacent opposite hypotenuse width angle

grid:
adjacent side:
opposite side:
angle:

hypotenuse:
width:
scale adjacent:
scale opposite:

3. Texture rotation

angle:

command: